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Saturday, October 6, 2007

TRICKS TO GET THE GAMES EASILY

Hi,Friends everyone know about game cd's,but now a days game cd's are typically pirated and sold in the market and we also buy the games and use it.And then we later feel for it because it will not be working properly.so,you are getting frustrated to play games using cd's.To avoid this kind of difficulties we can better choose internet which is one of the better place to get the games for free.so,the only ways to develop a gaming sense in the world which seems to be helpful to everyone in the world is to go on with internet.....I also instruct you to use the site www.mininova.org

Tuesday, June 12, 2007

HISTORY OF PLAYSTATION 3

History

Sony officially unveiled the PlayStation 3 to the public on May 16, 2005, during the 2005 E3 conference. A functional version of the console was not present at E3 2005 nor the Tokyo Game Show in September 2005, although at both events demonstrations were held on devkits (e.g. Metal Gear Solid 4: Guns of the Patriots) and comparable PC hardware, and video footage based on the predicted PlayStation 3 specifications was also shown (e.g. Mobile Suit Gundam).[8] It was not until E3 2006 that games were shown on actual PlayStation 3 systems.[citation needed] At E3 2005, Sony said the PlayStation 3 would have two HDMI and three Ethernet ports. This was later reduced to one of each, presumably to cut costs.[9] The PS3 is capable of HD video output at resolutions of up to 1080p (1920 × 1080 progressive scan). Both models of the PlayStation 3 ship with a built-in 2× Blu-ray Disc drive.[10] In preparation for launch, Sony demonstrated 27 playable PS3 titles during the Tokyo Game Show in September 2006 on final hardware.

White and Silver models have been on display at Sony's conferences in E3 and the Tokyo Game Show, but as of yet no details on their release dates have been announced.

The console was released on November 11, 2006, in Japan; November 17, 2006, in the United States, Canada, Mexico, Hong Kong and Taiwan; March 7, 2007 in Singapore; March 22, 2007 in the Middle East; and on March 23, 2007 in Europe, Australia, South Africa and New Zealand; and April 27, 2007 in India. It is available in two initial configurations, the 20 GB Basic model and the 60 GB Premium model. However, Sony discontinued the 20 GB model in the US and Canada on April 11, 2007, citing a lack of consumer demand. The 20 GB model is still on sale in Japan, but has yet to be released in PAL territories

PlayStation 3


The PlayStation 3 commonly abbreviated PS3) is a video game console from Sony Computer Entertainment, and the successor to the PlayStation and PlayStation 2. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. In sales and market share, it is currently in third place.[4] The console was first released on November 11, 2006, in Japan and shortly after on November 17, 2006, in North America, Hong Kong and Taiwan. It was initially available in two initial configurations, the 20 GB Basic model and the 60 GB Premium model. However, Sony discontinued the 20 GB model in the US and Canada on April 11, 2007, citing a lack of consumer demand.[5] The 20 GB model is still on sale in Japan, but has yet to be released in PAL territories.[6] On May 21, 2007 Sony announced that it would be releasing the PS3 in Korea in only one configuration, featuring an 80 GB hard drive and IPTV compatibility.[7]

The PlayStation 3 utilizes the Blu-ray Disc format for optical media, while also supporting CDs, DVDs, SACDs, and other previous disc formats. A single-layered Blu-ray disc has a maximum storage capacity of 25 GB, while a dual-layered disc holds up to 50 GB, almost six times the maximum storage capacity of a DVD-9. The PS3 can also output high-definition video for both video games and movies via an HDMI 1.3 port, supporting up to 1080p HD resolution. Users can upscale PlayStation and PlayStation 2 games to HD resolution. It also allows users to upscale normal DVDs to HD, but copy-protected content (such as standard commercial DVDs) can only be upscaled over HDMI.
NOTE:ALL THESE CONTENTS ARE ALSO AVAILABLE IN WIKIPEDIA

LIST OF PRICE FOR X-BOX 360 IN DIFFERENT REGIONS

Region Xbox 360 Elite Xbox 360 Premium System Xbox 360 Core System
Flag of Australia Australia
A$599.95 A$399.95 (to be discontinued)[19]
Flag of Brazil Brazil
R$2999.00[20]
Flag of Canada Canada C$549.99 C$499.99 C$399.99
Flag of Czech Republic Czech Republic
CZK11900.00 CZK8999.00
Flag of Chile Chile
CLP329.990 CLP259.990
Flag of European Union Eurozone
399.99 €299.99
Flag of Finland Finland
409.99 €309.99
Flag of India India
Rs23,990 Rs19,990
Flag of Republic of Ireland Ireland
409.99 €299.99
Flag of Japan Japan
¥39,795 ¥29,000
Flag of Latvia Latvia
Ls320.00 Ls240.00
Flag of Mexico Mexico
Mex$4999.99 Mex$3999.99
Flag of New Zealand New Zealand NZ$849 NZ$718.95 NZ$549.95
Flag of Norway Norway
NOK3395 NOK2595
Flag of Philippines Philippines
P21500 $420
Flag of Portugal Portugal
409.99 €309.99
Flag of Singapore Singapore
SG$660.00 $535.00
Flag of South Africa South Africa
R3699 R2699
Flag of South Korea South Korea
419,000 ₩339,000
Flag of Sweden Sweden
SEK3300 SEK2500
Flag of Republic of China Taiwan
NT$12980 NT$9970
Flag of United Arab Emirates United Arab Emirates
Dh1,799
Flag of United Kingdom United Kingdom
£279.99 £199.99
Flag of United States United States US$479.99 US$399.99 US$299.99

PRICE FOR X-BOX 360 MODELS

Xbox 360 Elite System Premium System Core System
Cost (USD) $479.99 $399.99 $299.99
Exterior finish Matte black + Chrome Matte white + Chrome Matte white
Detachable hard drive 120 GB 20 GB None
Gamepad Wireless, 2.4 GHz Wireless, 2.4 GHz Wired, 3 m breakaway cord
Ethernet cable Yes Yes No
Xbox Live headset Yes Yes, excluding Oceania, Mexico No
Xbox Media Remote No Launch, Oceania, Mexico No
HDMI Out Cable Yes No No
Component cables Yes Yes No
Composite cables Yes Yes Yes
Optical and component audio dongle Yes No No
Xbox Live Silver Yes Yes Yes
Month of Xbox Live Gold Yes Yes No

HISTORY AND INFO OF "X-BOX 360"

Development

Known during development as Xenon, Xbox 2, Xbox Next or NextBox, the Xbox 360 was conceived in early 2003.[6] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft VP J Allard.[6] That month, Microsoft held an event for 400 developers in Bellevue, Washington, to recruit support for the system.[6] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[7] The following month, IBM signed on to develop the triple-core CPU for the console.[6] Before the launch of the Xbox 360, several alpha development kits were spotted using Apple's PowerMac G5 hardware. Games running on these were reported to be using 25–30% of the actual system's power.[8] Microsoft chose to use these systems for their PowerPC architecture, which is similar to that of the Xenon CPU used in the system. On October 24, 2005, Microsoft shut down Xbox Live for a day to upgrade it for the Xbox 360.[9]

Launch

Main article: Xbox 360 launch

The promotional campaign for Xbox 360 began on March 14, 2005, with the opening of an alternate reality game called OurColony. Throughout March and April it offered challenges to its community, rewarding solutions with cropped pictures of the console and game screenshots. The end of OurColony came on May 12, 2005, with the release of a video where J Allard of Microsoft showed off the Xbox 360 console. The official unveiling of the Xbox 360 occurred the same day on MTV in a program called MTV Presents: The Next Generation Xbox Revealed. In October of 2005, a similar alternate reality game was created, Hex168, to promote the system before launch.

The Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Colombia, South Korea, Hong Kong, Singapore, Taiwan, Australia, New Zealand, South Africa, Chile, India, Brazil, Poland, and Czech Republic. Microsoft has additionally announced official launches in: Hungary, Slovakia,[10] and the Philippines.[11] In its first year on the market, the system launched in 36 countries, more countries than any console has launched in a single year.[12] Due to its early launch, the Xbox 360 has a one-year lead on both of its competitors, Sony's PlayStation 3 and Nintendo's Wii.

Retail configurations

Microsoft's retail strategy involves providing choice to customers. The Xbox 360 is available in three variants; the 'Xbox 360 Core', the 'Xbox 360 Premium', and the Xbox 360 Elite. At launch, the Xbox 360 Premium was priced at US$399 and the Core System was priced at US$299.

BusinessWeek magazine compiled a report that estimates the total cost of components in the premium bundle at US$525 at launch,[13] excluding manufacturing costs, meaning that Microsoft initially lost money on every Xbox 360 system sold. The strategy of selling a console at a loss or near-loss is common in the console games industry, as console makers expect to make up the loss through game licensing. Since Microsoft owns the intellectual property rights to the hardware used in the Xbox 360, they can easily switch to new fabrication processes or change suppliers in the future to reduce costs. Thanks to streamlined processes and ample component supplies, a report from iSuppli released on November 16, 2006, estimates the total cost of components in the premium bundle is US$323.30.[14] This flexibility stands in contrast to the situation Microsoft faced with the original Xbox, where manufacturing costs were never reduced below the break-even point.[15] Microsoft is predicting that with the Xbox 360, a greater market share, yearly revenue through their Xbox Live service, and falling hardware costs will eventually make system sales profitable.[16]

All three can support all optional accessories like the Wireless Racing Wheel, Universal Media Remote, Xbox Live Vision, Xbox Live Wireless Headset and HD DVD Player.

All three configurations include one year warranties, although consoles purchased in Canada and the United States before December 21, 2006 originally had 90 day warranties; later extended to one year.[17]

Each SKU contains different video cables; the core system comes with composite cables, the premium includes a hybrid composite and component cable with optional optical out, while the elite includes the aforementioned cables with the addition of an HDMI cable.

Microsoft is moving to the 65 nm manufacturing process (from the current 90 nm) later this year,[18] for both the CPU and GPU. This would reduce the amount of heat the console produces, meaning it can run quieter and cooler than current models.

Xbox 360 Core

The Xbox 360 Core is the entry level Xbox 360. It was not originally available in Japan, but was released on November 2, 2006.[21] In Australia and New Zealand and Mexico[22] a Media Remote was included as a substitution for the Xbox Live headset in the Xbox 360 Package. The same remote was included for a limited time at launch in the premium bundle.[23] The Core system comes bundled with composite video cables, capable of only SDTV resolutions. The Core may output HD signals up to 1080p when connected to separately sold Component or VGA cables. It may also use a separately sold 20, or 120 GB hard drive.

Xbox 360 Premium

The Xbox 360 Premium, available at launch, includes all the features of the Xbox 360 Core. The Xbox 360 Premium also includes a detachable 20 GB Hard Disc Drive to store Xbox Live Arcade games, game demos, Xbox Live Marketplace TV and Movies, provide compatibility with Xbox games and store game data. The Xbox 360 Premium also includes a Wireless Xbox 360 Controller, Xbox Live headset, whilst some regions feature an Xbox Media Remote or pre-paid 12 month subscription to Xbox Live Gold.[citation needed]

Xbox 360 Elite

Main article: Xbox 360 Elite

In 2007, Microsoft announced a revision to the Xbox 360's hardware, designed to take advantage of the console's popularity as a media-delivery system.[24] The Xbox 360 Elite is the third and most expensive variation of the console. By making variations of the console, Microsoft hopes to appeal to all types of gamers. The Elite is different from the other variations in that it includes HDMI output, a 120 GB hard drive included, and a black case. The Elite retail package also includes an HDMI cable, and a black controller and headset to match the system's black case.[25] This version of the console was previously known under the codename Zephyr. On March 27, 2007, Microsoft confirmed that the Elite would be released in the United States on April 29, 2007[26] and in Canada on May 4, 2007 as a mainstay to the Xbox 360 line and not a 'limited edition' version as originally speculated. The initial release price was US$479.99[27] and C$549.99.[28]

Xbox Live

Main article: Xbox Live

When the Xbox 360 initially launched, Microsoft's online gaming service Xbox Live went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service, Gold. Xbox Live Silver is free of charge and allows users to create a user profile, join on message boards, as well as access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[29] An Xbox Live Silver account does not generally support multiplayer gaming; however, some games that feature their own subscription service can be played with a Silver account. Xbox Live supports voice communication along with video communication, a feature possible with the Xbox Live Vision; an add-on USB web camera designed specifically for the Xbox 360.[30]

Xbox Live Gold has the same features as Silver, plus integrated online game playing capabilities outside the third-party subscriptions previously mentioned. Microsoft has allowed for previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[31] When users go to add an Xbox Live enabled profile to their console, they need to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$49.99, CD$59.99, £39.99, or 59.99. As of December 31, 2006, Xbox Live has over 5 million subscribers.[1]

Xbox Live Marketplace

Main article: Xbox Live Marketplace

The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games, gamer tag images and Xbox 360 Dashboard themes as well as in-game content (items, costumes, levels etc). These features are available to both silver and gold members on Xbox Live. A hard drive or memory unit is needed to store products purchased from Xbox Live Marketplace.[32] In order to download priced content, users are required to purchase Microsoft Points for use as scrip.[33] Some products are free to download. Users are able to view items available to download on the service through a PC via the Xbox Live Pipeline website.[34] An estimated seventy percent of Xbox Live users download items from Marketplace.[35]

Xbox Live Arcade

Main article: Xbox Live Arcade

Xbox Live Arcade is an online service operated by Microsoft that is used to distribute arcade video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. In addition it features games from other consoles, such as the PlayStation's Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[36] and offers games for about US$5 to $15. Items are purchased using Microsoft Points, a scrip used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which new games and features were offered. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars: Retro Evolved, Street Fighter II' Hyper Fighting, and UNO.[37]

Xbox Video Marketplace

On November 6, 2006, Microsoft announced Xbox Live Video, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360 launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies through Xbox Live onto an Xbox 360 console for viewing. At launch the service offered 800 hours of standard footage, and 200 hours of high definition. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Microsoft has also announced that its Microsoft TV service will add IPTV functionality to the console, giving users the ability to stream 2 simultaneous HD and 2 simultaneous SD channels.[38] Movies are available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[39] Content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, CBS for television; and Warner Bros., Paramount for movies along with others.[40]

After the Spring 2007 update, the following video codecs will also be supported:

  • H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
  • MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.
NOTE:ALL THESE CONTENTS CAN BE ALSO GATHERED FROM "WIKIPEDAIA"

X-BOX 360

X-BOX 360

The Xbox 360 is a video game console produced by Microsoft, developed in cooperation with IBM, ATI, Samsung, and SiS. Its Xbox Live service allows players to compete online and download arcade games and content such as game demos, trailers, TV shows, music videos, or rented movies. The Xbox 360 is the successor to the Xbox, and it competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of gaming systems.

The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo. It is the first console to provide near-simultaneous launch across the three major regions, and to provide wireless controller support at launch. The console sold out completely at release and as of Q2 2007, shipped 10.4 million units worldwide. A new version called the Xbox 360 Elite was released in May 2007.
NOTE:ALL THE CONTENTS CAN BE ALSO GATHERED FROM WIKIPEDIA-THE FREE ENCYCLOPEDIA

Monday, June 11, 2007

REGION-FREE CONSOLES

While many games consoles do not allow games from other countries to be played on them (mainly due to voltage, localization and licensing issues), some consoles (often handheld, due to the universal nature of batteries) are not necessarily restricted to a certain locale. Some of these include:

(*) While the PlayStation Portable is hyped to be region-free, regional lockout do exists to some extent in the console, and it's up to the producer of the game to implement it. For example, some have reported that the PSP release of Battlezone in some countries are region-locked. Likewise, UMD movies are region-locked. The Playstation 3 also has an optional region-lock that the producer of the game can choose to or not to implement. It will also honor the region-coding of Blu-Ray movies, DVD movies, and PSOne and PS2 games.

While the 3DO does not feature regional lockout, a few Japanese 3DO games can only be played on a Japanese console due to special kanji data. (Likewise, games for the Chinese iQue DS do not run on non-Chinese Nintendo DS systems, whose firmware does not include the Chinese character font.) At the 3DO company's suggestion, the majority of game developers added these files to the game CDs so that they could be played on foreign consoles. Known titles that did not feature these data on the CDs include Sword & Sorcery and a demo version of Alone in the Dark.

The seventh generation consoles have complicated matters by largely leaving the region coding of games down to the individual developer. The Xbox 360 has many games that are not region coded (as did the original Xbox, albeit to a lesser extent) and both Sony and Nintendo have alluded to the fact that developers will have the option of making their games region-free.
NOTE:ALL THESE INFORMATIONS CAN BE ALSO GATHERED FROM THE LINK
http://www.answers.com/topic/import-gamers

Friday, June 8, 2007

SEARCHING FOR GAME CHEATS

Here i produce a new information for u all game lovers.Cant able to play games easily or feeling hard to finish a level dont feel vexed see.U can finish the game which u feel uneasy.Let me take to the world of having game cheats everyone take a step to go to the world of cheats so immediately log on to www.123cheats.com

Monday, May 21, 2007

HISTORY OF NINTENDO

Nintendo World Report began its life as a small webpage run by Billy Berghammer in his spare time in March 1999. Berghammer's site eventually merged with friend Justin Nation's Nintendo site OPN2000 to become PlanetN2000. The site operated under this moniker until the unveiling of the Nintendo GameCube, upon which the name was changed to Planet GameCube. The November 2006 launch of the Nintendo Wii console prompted yet another name change, this time to the platform-agnostic Nintendo World Report.
Shortly after the site's fourth birthday in March 2003, Billy Berghammer retired as Director to become an editor at Game Informer magazine's new online edition. Taking over as Director for Berghammer was Jonathan Metts, who had run his own Nintendo website years prior with The Nformant. On November 16th, 2006 the site announced that Metts was stepping down as Director, transitioning to a more scaled-back role as Reviews Editor. Long-time staff member Steven Rodriguez assumed the role of website Director
COURTESY:All contents taken from link addresshttp://en.wikipedia.org/wiki/Nintendo_World_Report

NINTENDO VERSUS THE WORLD


In the spirit of mass market analysis, today's rant is going to be about the semantics of persuasion... in this case, I'm going to consider spin-doctoring in the marketplace. The free-market competition is for dominance in video game console sales, and the competitors are the X-Box 360, the Playstation 3, and the Nintendo Wii.For the purposes of this discussion, I'm going to lump the X-Box and the PS3 into the same category. These are the old-guard game systems, competing on the basis of classic qualifications like franchise acquisition and processor speed. The Wii represents a different paradigm entirely, and at the moment, it seems to be shaping the debate over the next generation of consoles. Where the X-Box and the PS3 are in a race for power, the Wii is struggling to innovate... where the old-guards are selling their new processors, the Wii is selling its concept.The unconventional Wii controller is at the nexus of this debate, and its success depends on whether it's cast as an innovation or as a novelty. This is a marketing game, and it's become a critical issue on gaming message boards. The old-guards claim that the gaming experience hasn't changed, and that it's based on good games, not on a gimmicky control scheme. Nintendo wants to prove that even in a die-hard realm like the gaming experience, the hegemony can be overthrown.Thus, the primary semantic issue: novelty versus innovation. Novelties are attention-getting but transient, where innovations are ideas that produce lasting effects in their markets.Most old-guard loyalists (read: fanboys) claim that a system withough an armor-piercing processor simply isn't "new generation," and their reliance on this term is telling: these gamers' criteria for games is established by the history of gaming, from the 8-bit Ataris to the dual-core 3.2 GHz PS3 powerhouse. These gamers expect an upgrade in graphics, speed, and dynamic simulation with every new system, and this means Nintendo has failed, because it's not building on the tradition of its supposed predecessors.Nintendo isn't so concerned with the "generation" of this system, and in a sense, Nintendo has taken on the task of subverting this linear paradigm. Its new system was originally called the "Revolution," and this is another revealing semantic choice. "Next Generation" is progressive... "Revolution" is Marxist. Where Sony and Microsoft are competing to dominate an established field, Nintendo is attempting to redefine it entirely. Revolution is a risky business, but for the dedicated developers at Nintendo, it's the only way to overthrow the corporate video game hegemony.I seem to be creating a political metaphor here, and I'm going to recognize it and dispense with it before it gets out of hand. The twentieth-century political environment was split into Communism (defined by socialism, revolution, and the enforcement of "equality") versus free capitalist democracy (defined by traditional individualism, competition, and the securing of "freedom"), and these two seemed irresolvable at times. Even so, they were united by a grand design, the ultimate struggle for social harmony and human happiness. Sometimes the only way to get perspective is to look at the total field, the ultimate domain that ties you and your opponent to the same end-goal.What I'm trying to say is that all this stuff... innovation, progress, next-generation, and revolution... are taking place within a certain domain, and despite the fuzzy focus of the new marketing push, this is a total field that can't be bought, redefined, or subverted. This total environment is defined by the consumers themselves, the gamers, and its central term isn't "graphics," "development," "innovation," "market share," or "novelty"... its central term is gameplay, and it's something the three competitors have to keep sight of if they're going to win, or even survive, the next skirmish in video game politics.

Thursday, May 17, 2007


A PC game console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other messages produced during the program's execution. Typically it can be toggled on or off and appears over the normal game view.
The console is normally accessed by pressing the backtick key ` (frequently also called the ~ key; normally located below the ESC key) on keyboards or the ² on keyboards, and is usually hidden by default. In most cases it cannot be accessed unless enabled by either specifying a when launching the game or by changing one of the game's configuration files

play for play

Discover a wonderful chance for playing games.Immeadiately logon to this website linkhttp://www.game.co.in.Enjoy gaming.

Friday, February 2, 2007

ABSOLUTELY FREE DOWNLOAD

DOWNLOAD GAMES AS YOU WISH MORE GAMES AVAILABLE CLICK THIS LINK TO DOWNLOAD http://www.gametop.com/

FREE GAMES DOWNLOAD

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PLAY AND ENJOY GAMES

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Sunday, January 7, 2007

FREE DOWNLOAD

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Saturday, January 6, 2007

GAME vs GAMER


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NOTE:
ITS ABSOLUTELY FREE TOO.READY TO PLAY GAMES ON ONLINE ITSELF.ENJOY GAMING AND ENJOY LIFE WITH GAMING.

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WORLD TO PLAY

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WELCOME TO THE GAME KINGDOM


ARE U AN PERSON WITH TRUE GAMING SENSE?OR CRAZY IN PALYING GAMES? JUST LOG ON TO http://gamekingdomdeal.blogspot.com .SEE AND ENJOY PLAYING GAMES AND CREATE YOURSELF WITH AN GOOD PERSONALITY IN GAMING INDUSTRY.TRUE ENJOYMENT AND A ASSURED WONDERFULL GAMES.ENJOY TO WIN .